When to stop preparing design and get to work?

In indie game development, roles in a team aren’t as purely diverse as they are in bigger studios. In a crew composed of several people most of them are probably doing more than one thing. When you’re working alone, this is unavoidable. I noticed that the role that is the most often distributed over the team members is designer. The general underestimation of that function may be the reason. The designer’s profile is often reduced to the ‘idea-guy.’ Most of us have many excellent ideas, so what’s the point in having a designer, right? Whether your crew has a designer or not, you probably have some kind of design document or game vision that you and your partners share. Or you may think that everyone has the same image of the project, while the truth may be quite different. On the second hand, you all may be very insightful designers, that have an accurate design document, but it may be just a waste of your time and effort. The 90% of it may be just rubbish. Yes, that’s a bit harsh, but I’m not telling you that IT SURELY IS trash. I’ll just try to explain how can you find out without so much work being wasted.

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